Wednesday, November 23, 2011

Mass Combat

I have a (not-so) secret (anymore) process for getting through an epic battle in a way that doesn't take weeks or months (or even hours), but allows for the player characters to determine the outcome completely.

"Impossible!"  You may say.  I do admit that it's fast and dirty, so not for everyone, but it's a fair way of handling it in a short amount of time.  Behold:

Mass Combat Procedure (developed specifically for Tri-Stat dX, but adaptable for most any system with active attack and defense)

1. PCs and key NPCs choose their opponents and make attack and defense rolls as usual.  You may either use one round to determine the outcome, several and average it out, or continue until one party is clearly victorious or someone retreats.  Add +2 bonus to PC party's Mass Battle Roll if attack and defense (or most attacks and defenses) both succeed.  Add +1 bonus if only one succeeds.  Apply a penalty of -1 if one fails, and a penalty of -2 if both fail.

2. Add a bonus or penalty for the PC party's army size (if not equal to the opposing army).  100 troops vs 60 should incur a +2 bonus vs their -1 penalty, etc.  Use percentages to figure this if possible, taking into account superior training and equipment if applicable.

3. Add a bonus for tactical advantages (flanking, using cover, etc.) and terrain.

4. Generals (PC or player representing the team vs GM) make an opposed roll to determine success.

5. Determine casualties: difference in rolls +/- all modifiers x 0.01 (to determine %)

6. Losing General (or representative) makes Soul roll continue with a -1 penalty per every 10% casualties.

7. Repeat until one side surrenders, retreats, or is annihilated.

Tuesday, November 22, 2011

"Low-Powered" Doesn't Have to be Boring

Something to think about; this is a 50 point character i just made with Tri-Stat dX (which is a quick, easy, and free point-buy, variable dice system).

Dryad [50]

Mind: 5
Body: 3

    Less Capable: Running Speed (-1)
Soul: 7
ACV: 5
DCV: 3
HP: 50

Armor: 3 (30 damage reduction)
Plant Control: 5 (10 meters)
Special Defense: Hunger (2)
Special Movement (1): Plant Meld, trees only
Reincarnation 4 (easy to stop, takes 1 day)

Achilles Heel: Fire (-3; takes x2 damage)
Marked: Unusual color (-3; green hair, gray-brown skin)
Vulnerability: Electricity (-3; all attributes inaccessible)